A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Weaver Courts set is loaded with a complete stand each of 12 Morrowen and Scathach Hunters, a set each of 3 Will of Wisps and ScaileDancers Brute Kits, plus a Taosidhe leader. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands.
How do the Weaver Courts play? The Weaver Courts are our unique take on the archetype of the elusive, ranged skirmisher. Unlike traditional ranged units, members of this faction don’t rely solely on firepower to claim victory—instead, they introduce an entirely new combo-building dynamic to the game. For the Weaver Courts, ranged attacks aren’t their primary source of damage. Instead, they serve as powerful enablers, applying statuses to enemy regiments while fast-moving melee allies close in to exploit their foes’ misfortune and complete the combo. Like the planting of a seed, Weaver regiments apply a universal Mark that—depending on Faction Rules, Supremacies, or Spells—can grow into a variety of effects. Plan your round carefully—your strategy has the potential to blossom into success or wither away in failure!
GYERE! TÁRSASOZZ VELÜNK!
A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Weaver Courts set is loaded with a complete stand each of 12 Morrowen and Scathach Hunters, a set each of 3 Will of Wisps and ScaileDancers Brute Kits, plus a Taosidhe leader. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set is a quick start guide for both First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a set of 12 Die and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands.
How do the Weaver Courts play? The Weaver Courts are our unique take on the archetype of the elusive, ranged skirmisher. Unlike traditional ranged units, members of this faction don’t rely solely on firepower to claim victory—instead, they introduce an entirely new combo-building dynamic to the game. For the Weaver Courts, ranged attacks aren’t their primary source of damage. Instead, they serve as powerful enablers, applying statuses to enemy regiments while fast-moving melee allies close in to exploit their foes’ misfortune and complete the combo. Like the planting of a seed, Weaver regiments apply a universal Mark that—depending on Faction Rules, Supremacies, or Spells—can grow into a variety of effects. Plan your round carefully—your strategy has the potential to blossom into success or wither away in failure!