Dark Pact - EN

Dark Pact - EN-TTSTPQDPB01
új
angol
RRP: 17 190 Ft 

Ez a beszállító által legutóbb ajánlott kiskereskedelmi eladási ár.

15 690 Ft
A vásárlás után járó pontok: 471 Ft
Készletértesítő
Kedvencekhez
Ajánlom
Összehasonlítás
Kérdés a termékről
Részletek
Hasonló termékek
Adatok
Vélemények
Eredeti leírás
Részletek

To win the deck-building game Dark Pact, you need to complete one of the game’s thirteen Dark Pacts, each of which has a unique winning condition. To set up, each player has a deck of ten cards, with cards being either actions, treasures, or multipliers. Players take turns clockwise until someone achieves a Dark Pact: “Keeper” Dark Pacts can stay in play, and if you ever meet their condition based on the cards you have in play, you win; “Instant” Dark Pacts are played as an action, and if you meet their condition based on the cards you have in hand, you win. (Alternatively, if the deck runs out, the player with the highest sum of Insight minus Curses wins.) On a turn, you play one action from your hand, and an action might let you play additional actions; draw cards; gain cards from the supply; exile cards; and so on. Some cards attack opponents, and they can reveal a react card in response. Played cards stay in your play area. Next, you can buy cards, first playing treasures from your hand to gain coins. (Action cards played earlier might also have coins on them.) You can purchase cards from the ten-card supply, as well as one card from your grimoire, which starts with three specific cards and to which you can add other cards during play. You can modify an action or a treasure by playing x2 and x3 multipliers at the same time. Multipliers affect all numerals on the action or treasure, whether for coins, curses, draws, actions, etc. To end your turn, clean up, first carrying out “clean up” effects on played cards, then discarding all played cards (except those that can remain in play, such as some Dark Pacts) and cards from your hand that you don’t want. If necessary, draw to fill your hand to five cards. Dark Pact includes solitaire rules in which you compete against a bot that tries to win in one of three ways.

 



SAS és KOS a társasjáték webáruház Kiváló árak a SAS és KOS társasjáték webáruházban Tényleges raktárkészlet a SAS és KOS társasjáték webáruházban Gyors szállítás a SAS és KOS társasjáték webáruházban Személyes ügyfélszolgálat a SAS és KOS társasjáték webáruházban Visszavásárlási garancia a SAS és KOS társasjáték webáruházban

GYERE! TÁRSASOZZ VELÜNK!

Hasonló termékek
Adatok
Kiadó
Trick or Treat Studios
Címkék
kártya / kockajáték, angol, Trick or Treat Studios, BlackFire
FB_kategoria_cimkek
külföldi raktárban-kártya / kockajáték
Gyártói cikkszám
TTSTPQDPB01
Cikkszám
BFR138299
Vélemények
Eredeti leírás

To win the deck-building game Dark Pact, you need to complete one of the game’s thirteen Dark Pacts, each of which has a unique winning condition. To set up, each player has a deck of ten cards, with cards being either actions, treasures, or multipliers. Players take turns clockwise until someone achieves a Dark Pact: “Keeper” Dark Pacts can stay in play, and if you ever meet their condition based on the cards you have in play, you win; “Instant” Dark Pacts are played as an action, and if you meet their condition based on the cards you have in hand, you win. (Alternatively, if the deck runs out, the player with the highest sum of Insight minus Curses wins.) On a turn, you play one action from your hand, and an action might let you play additional actions; draw cards; gain cards from the supply; exile cards; and so on. Some cards attack opponents, and they can reveal a react card in response. Played cards stay in your play area. Next, you can buy cards, first playing treasures from your hand to gain coins. (Action cards played earlier might also have coins on them.) You can purchase cards from the ten-card supply, as well as one card from your grimoire, which starts with three specific cards and to which you can add other cards during play. You can modify an action or a treasure by playing x2 and x3 multipliers at the same time. Multipliers affect all numerals on the action or treasure, whether for coins, curses, draws, actions, etc. To end your turn, clean up, first carrying out “clean up” effects on played cards, then discarding all played cards (except those that can remain in play, such as some Dark Pacts) and cards from your hand that you don’t want. If necessary, draw to fill your hand to five cards. Dark Pact includes solitaire rules in which you compete against a bot that tries to win in one of three ways.

 

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