The year is 1887. The Second Great Age of Sorcery is losing ground to the Industrial Revolution, and London has become a powderkeg of rebellion, oppression, and magic. In the skies above the smog-choked city, Her Majesty’s famed Wyvern Riders share their roosts with mechanical Aerostats. Down darkened alleys, malcontent commoners gather to plot revolution. In smoke-filled clubs, whispered conspiracies consolidate power for the few and keep the many in their place. And slithering from the shadows come things from another age, hungry to feast on power in all its forms. You and your fellow Irregulars are thrown into this world of monsters and malcontents. Will you be an agent of change? A champion of order? Or something else entirely?
GYERE! TÁRSASOZZ VELÜNK!
The year is 1887. The Second Great Age of Sorcery is losing ground to the Industrial Revolution, and London has become a powderkeg of rebellion, oppression, and magic. In the skies above the smog-choked city, Her Majesty’s famed Wyvern Riders share their roosts with mechanical Aerostats. Down darkened alleys, malcontent commoners gather to plot revolution. In smoke-filled clubs, whispered conspiracies consolidate power for the few and keep the many in their place. And slithering from the shadows come things from another age, hungry to feast on power in all its forms. You and your fellow Irregulars are thrown into this world of monsters and malcontents. Will you be an agent of change? A champion of order? Or something else entirely?