The Mounthaven Militia is the literal definition of an immovable wall. As the
foundational troop choice of the Action Pack, these tenacious Dwarves form
the core and backbone upon which any army of this faction is built. If you are
looking for subtlety, look elsewhere: the militia is in Lindwurm to absorb the
most brutal punishment, hold their ground, and exhaust your opponent's
patience through sheer metallurgical stubbornness.
They are tough—unbelievably tough. We are talking about the first basic unit in
the game to break the mold with an astonishing profile of 3 Wounds, turning
them into true tanks on an infantry scale. Forget about quick casualties; taking
down a single member of this militia requires a disproportionate effort that your
opponent will pay for dearly.
What does it bring to your army?
This unit redefines what it means to "hold the line" thanks to an insuperable
combination of stamina and battlefield control:
• The Action Pack Anchor: As the primary core unit of the starter box,
they are the indispensable piece for learning the game and the tactical
pillar that protects your more specialized troops.
• Resilient Warriors (3 Wounds): Their tremendous physical stamina and
highly effective defense make them an implacable block on the front
lines.
• Custom Blocks (Switches): Their equipment and discipline never fail.
Through their dice switches, they can add extra blocks during skirmishes,
neutralizing enemy damage and making eliminating them a Herculean
task.
• Unstoppable Conquest Specialists: They possess an exceptionally
high conquest value to score points and secure scenarios. Best of all,
this conquest value does not decrease when the unit drops to its
reduced profile (even when down to its last 2 miniatures), maintaining the
exact same pressure on objectives until their final breath.
GYERE! TÁRSASOZZ VELÜNK!
The Mounthaven Militia is the literal definition of an immovable wall. As the
foundational troop choice of the Action Pack, these tenacious Dwarves form
the core and backbone upon which any army of this faction is built. If you are
looking for subtlety, look elsewhere: the militia is in Lindwurm to absorb the
most brutal punishment, hold their ground, and exhaust your opponent's
patience through sheer metallurgical stubbornness.
They are tough—unbelievably tough. We are talking about the first basic unit in
the game to break the mold with an astonishing profile of 3 Wounds, turning
them into true tanks on an infantry scale. Forget about quick casualties; taking
down a single member of this militia requires a disproportionate effort that your
opponent will pay for dearly.
What does it bring to your army?
This unit redefines what it means to "hold the line" thanks to an insuperable
combination of stamina and battlefield control:
• The Action Pack Anchor: As the primary core unit of the starter box,
they are the indispensable piece for learning the game and the tactical
pillar that protects your more specialized troops.
• Resilient Warriors (3 Wounds): Their tremendous physical stamina and
highly effective defense make them an implacable block on the front
lines.
• Custom Blocks (Switches): Their equipment and discipline never fail.
Through their dice switches, they can add extra blocks during skirmishes,
neutralizing enemy damage and making eliminating them a Herculean
task.
• Unstoppable Conquest Specialists: They possess an exceptionally
high conquest value to score points and secure scenarios. Best of all,
this conquest value does not decrease when the unit drops to its
reduced profile (even when down to its last 2 miniatures), maintaining the
exact same pressure on objectives until their final breath.